War of the Blink is a creative game based on a story from the Haida culture about the resolution of a conflict between warring communities with a blink. The idea came from Michael Yahgulanaas, a Haida manga artist, who imagined how a Mobile App based on the story could be created. The idea builds on an earlier manga story by Michael from the Quechua culture about the Flight of the Hummingbird and how doing something is better than doing nothing at all.
The images driving the App are completed and exist in a large mural which has been exhibited in British Columbia and Alberta. Michael owns the rights to images and to his informed interpretation of the oral battle narrative settled with an eye “blink” at the root of the story. A game script identifying the various interactive functions tied to the images has been developed and the art director has scheduled all of the development steps and time required.
The interactive elements are all technically proven, the imagery strong, the budget developed by an experienced Vancouver-based company, and the idea viewed by knowledgeable players as a premium class Mobile App, one which is sold and not given away as a free product.
Four months to launch episode one.
Creating a community line to protect and reduce risk of harm to our community resource while we explore the business case and the economic argument for ideas and opportunities to protect, restore, and preserve our common resource for our future and learn how to create community around creating a future for our common resources and contribute to creating a future for our world.
War of the Blink is a creative game, creating connections to increase our community of common interest and our understanding about where we are now in the game, and the threats and opportunities we have to create a future for our common resources, and to create community around our ideas and enterprise which could contribute to our individual and common interests in our War of the Blink.
The War of the Blink pitches players against the challenge of pursuing gain in the community meeting place created by the game by exploring, connecting, making choices, contributing, and investing in ideas which could contribute to creating community, to resolving conflicts of interest or conflicts of enterprise without doing harm, and to contributing to protecting, restoring, and preserving our common natural resources.
The focus of attention in first edition of the game is the Salish Sea but the game will connect, in the playing, with the ideas, contributions, and enterprise of communities contributing to creating a future for our coastal waters, our rainforest, our oceans, our atmosphere, our water, our food, and life-sustaining resources.
Storyline for War of the Blink
We have a right to our community resources.
We have a responsibility to protect our community resources.
We can’t afford to blink.
Flight of the Hummingbird – A Parable for the Environment
The hummingbird parable, with origins in the Quechuan people of South America, has become a talisman for environmentalists and activists who are committed to making meaningful change in the world. In this inspiring story, the determined hummingbird does everything she can to put out a raging fire that threatens her forest home. The hummingbird, symbol of wisdom and courage, demonstrates that doing something is better than doing nothing at all.
The parable is embraced by two of the world’s most influential leaders, Wangari Maathai, the Nobel Peace Prize winner from Kenya who launched the Green Belt Movement, and His Holiness the Dalai Lama, who has spoken widely about his commitment to preserving the environment.
This courageous little book features artwork by internationally renowned artist Michael Nicoll Yahgulanaas. His distinct and lively Haida Manga style engages perfectly with this inspirational story that encourages every individual to act on behalf of the world’s limited and precious resources.
by Michael Yahgulanaas with contributions by His Holiness the Dalai Lama and Wangari Maathai